Question:
Borderlands 2 Loot and Level Scaling?
CM
2013-05-07 16:18:23 UTC
Can someone explain this for me?
(First playthrough)
1. How do enemies scale? Is every areas enemies set to a level, do they change based on your level, or does the area set based on your level the first time you enter?
2. How does loot scale?
3. What about DLC areas?
Six answers:
Austin
2013-05-07 20:13:27 UTC
Enemies scale by area and your level, if you first enter an area at about level 12, the enemies there will be about that level, but they won't get any stronger, if you went there at level 20, they'd be around that level and not get better. The DLC adjusts to your level in the same way. On consecutive playthroughs, the enemies will be two levels below or above your level.



Loot depends on the area and mission. Any loot gained from completing a mission will be scaled to the level the mission is. Random loot you find will be lower levels if it is a very common item. The rarer the item is, the more likely it will be scaled to your level.
2016-12-12 23:57:04 UTC
Borderlands 2 Loot Mod
Logan Araujo
2013-05-07 20:09:29 UTC
In the first playthrough the enemies dont go really higher than 30 with a few exceptions but in playthrough 2 the highest is 52 for some bosses with the newest dlc i believe its to level 61 or so
2016-08-11 06:44:16 UTC
Should you do a mission forward of the place you're you don't must bypass, I do not pass them when this happens, it offers you a alternative. Secondly, the game is almost always in no way boring to be sincere, I proposal the same thing in the beginning but I was entirely joyful, you're paired up with a host of a equivalent stage and location in the game, so if you are a stage 10 on mission "x", it's going to attempt to pair you with a degree 10 on mission "x". Multiplayer is like the primary one, if you have not performed that you just sincerely just drop into their recreation and play alongside side them, there's no aggressive play except you assignment the opposite avid gamers to a duel, whereby you try to kill each and every other. The hundreds are persona founded. Vault hunter mode (after you entire the sport) is the identical missions everywhere once more however with some unique enemies, exclusive loot and it is tougher, it doesn't sound fun however it particularly is.
2013-05-07 20:23:33 UTC
Loot scales on the Level of the enemy{if your battling Goliath's let them turn into the last level of bad ***, they drop rare loot!} The mission, area, type and boss... Bosses have ratio's of guns to mod's on a scale of... lets just say 10 the chance of getting a gun off the first boss KnuckleDragger is 100% on a scale of 10 while mods are 0... moving on to bosses you dont NEED to face, say the Sheriff .. on a scale of 10 has 5 for guns 4 for mods and on off chance 1 just for money. nothing else... Its also just formed on luck and how the game wants to treat you, i also found that getting killed on that boss switches the scale around a lot, say turning it from 10 to 17 or 10 to 6, now normal every area enemy's, run on a Area scale... which means that area can shift its own Ratio of numbers on the days and nights, last, Boxes and random "chests" mostly have a ratio, of around 14 throwing ammo & money on a 5 scale {10} and nothing on 3 while guns get 1...
2013-05-07 17:28:08 UTC
based on the host level or the highest person in the party and the Sir Hammerlock is suggested that you play it at Ultimate Vault Hunter Mode.


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